The popularity of PUBG and Fortnite generated an entire industry of battle royale games, some of which had innovative new concepts, but most of which were openly aiming to replicate the two most well-known brands’ successful formula.
PlayerUnknown’s Battlegrounds (PUBG) was released in December 2017 after nearly a year in Steam’s Early Access program. The PUBG experience was fine-tuned throughout the year, and it was released in early 2018 for Xbox and PlayStation.
PUBG has already beaten virtually all other Steam games in terms of peak concurrents before it even debuted. In August 2017, four months before its formal launch, it eclipsed League of Legends, the most popular online PC game.
While PUBG grew in popularity across the world, it failed to compete in the United States, where Epic Games’ Fortnite surpassed it. Through its enormous userbase in China and India, PUBG Mobile managed to overtake Fortnite in downloads when it released on iOS and Android in 2018, but it still behind Fortnite in revenue.
Tencent’s participation with PUBG as an investor in developer Bluehole allowed it to get past China’s censors. However, because of Tencent Games’ ties to the organization, India recently banned PUBG Mobile in the nation. PUBG Mobile was already on the rise in 2019, but since the coronavirus outbreak, the game’s downloads and revenue have soared. PUBG Mobile generated $270 million each month in revenue in March 2020, when the world fell into its first lockdown.
The Epic Games battle with Apple and Google, which led in Fortnite being removed from both app stores, has poured gasoline to the PUBG Mobile fire. The title’s recent prohibition in India has tempered this slightly. On PUBG Mobile, we have gathered data and statistics. Continue reading to learn more.
PUBG Mobile key statistics
In 2020, PUBG Mobile was the highest-grossing game, with $2.6 billion in sales.
Over 730 million people have downloaded it.
Over 50 million individuals played the game on a daily basis in Q3 2020.
A further 70 million people played the Chinese version of the game, Game for Peace.
Over half of the income generated by PUBG Mobile comes from Game for Peace (Sensor Tower)
Before the ban, India accounted for half of all PUBG Mobile gamers (App Annie)
In India, almost 75% of PUBG Mobile gamers are men, whereas in the United States, 60% are men.
PUBG Mobile Overview
|Launch date||9 February 2018|
|HQ||Seongnam, South Korea|
|Developers||PUBG Corporation, xFAIRx|
|Publishers||VNG Game Publishing, Tencent Games, KRAFTON, xFAIRx|
PUBG Mobile Revenue
|Q2 2018||$18 million|
|Q3 2018||$66 million|
|Q4 2018||$92 million|
|Q1 2019||$150 million|
|Q2 2019||$341 million|
|Q3 2019||$514 million|
|Q4 2019||$505 million|
|Q1 2020||$675 million|
|Q2 2020||$619 million|
|Q3 2020||$643 million|
|Q4 2020||$555 million|
|Q1 2021||$709 million|
PUBG Mobile Users
|Date||Daily Active Users|
|April 2018||10 million|
|December 2018||30 million|
|April 2019||50 million|
|March 2020||65 million|
|December 2020||30 million|
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