Ubisoft is planning a live online game service for Assassin’s Creed Infinity to replicate the popularity of GTA V and Fortnite.

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Previously, Assassin’s Creed games took place in specific historical settings such as ancient Greece or Ptolemaic Egypt, but Assassin’s Creed Infinity will feature many settings with the potential to expand to more in the months and years ahead.

Assassin’s Creed, a video game franchise built in massive landscapes that can take hundreds of hours to finish, is expanding. According to those acquainted with its development, a new project known internally at Ubisoft Entertainment SA as Assassin’s Creed Infinity aims to establish a vast online platform that evolves over time.

Unlike previous Assassin’s Creed games, which all took place in specific historical settings like ancient Greece or Ptolemaic Egypt, Infinity will have multiple settings with room to expand to more in the months and years after its release, according to the people who asked not to be identified because they were discussing a project in development. Individual games on the platform will have various looks and feel, but they will all be linked.

The project’s details, which haven’t been revealed before, are in change, and it’s still years away from delivery. The #MeToo claims that have raced through the corporation over the previous year have also had an impact on the teams.

Ubisoft declined to comment on Infinity in depth, but did admit its existence. According to the spokeswoman, Ubisoft wants to “meet the expectations of fans who have been asking for a more coherent approach” to the series. Regarding allegations of sexual misconduct, she stated that Ubisoft has thoroughly reviewed each accusation and taken necessary action.

Every year or two since 2007, Ubisoft has produced a new game in the popular action-adventure franchise. The Assassin’s Creed games have sold over 155 million units worldwide, easily making it the publisher’s most successful franchise. The proposal to turn Assassin’s Creed into a “service game” is similar to what other major publishers have done.

These living online platforms, inspired by major hits like Fortnite and Grand Theft Auto V, may keep gamers engaged for years by constantly adding new material or drastically modifying the experience. The fifth Grand Theft Auto game, which has sold over 140 million copies thanks to its continuously updated multiplayer function, is approaching its eighth birthday, with third-generation platform versions planned.

By attracting players and encouraging them to spend money on in-game unique content, service games can make a lot of money over time. Take-Two Interactive Software Inc.’s stock has risen 42 percent since the beginning of the year because to GTA V. Ubisoft’s stock remained unchanged over the same time period. The stock surged to a gain in intraday trade on Wednesday after announcement of Assassin’s Creed Infinity.
Thousands of individuals work on an Assassin’s Creed game across a dozen Ubisoft studios, led by teams in Montreal and Quebec City that swap roles. Last year’s Assassins Creed Valhalla was directed by the Montreal team, while the prior game, Assassins Creed Odyssey, was also directed by the Montreal team.

This tradition will be broken in Assassin’s Creed Infinity. Ubisoft merged the Montreal and Quebec teams in April. They’ll work together on Infinity now, with each having their own creative director, but Quebec will be in charge of the franchise. According to those acquainted with the situation, there has long been a rivalry between the two studios that has occasionally grown bitter, so this transition could cause some issues.

The new structure is intended to help the series “grow in a more integrated and collaborative manner that is less focused on studios and more focused on talent and leadership, regardless of where they are within Ubisoft,” according to a spokeswoman.

However, the reorganization has irritated some Ubisoft employees, who are still reeling from last year’s cultural upheaval over extensive allegations of sexual misconduct. Ubisoft was accused by dozens of current and former employees of encouraging a culture of misconduct and abuse, which resulted in the dismissal of studio directors and the chief creative officer.

Some managers accused of abusive behavior, however, remain in prominent positions following the reorganization, according to persons familiar with the situation. According to sources who viewed the letters, which were written in French, this generated a new round of complaints on Ubisoft’s internal message board from employees who were displeased with the company’s response to the charges. The English translations were checked by Bloomberg.

Last month, the French union Solidaires Informatique said that at least three Ubisoft Montreal supervisors had been accused of “harassment or toxic behavior,” and that other charges of racism and sexism had been referred to human resources “without anything being done.”

A spokesman for Ubisoft declined to comment on specific situations. “Any employee who has been accused and is still employed by Ubisoft has had their case thoroughly investigated by a third party and was either exonerated or subjected to proper disciplinary action,” she said. “If the outcomes of the investigations merited termination, employees under investigation would not remain at Ubisoft.”




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